Poltergeist Bootcamp

2019

During the second semester of my masters degree “Interactive Technologies” we created a VR game called “Poltergeist Bootcamp”. Our goal was to learn the basics of VR development while creating something fun.

My Role

  • Vision Keeper
  • Project Management (managing a small group of 6 people)
  • Prototyping of various gameplay ideas and variations 
  • 3D-modelling 
  • Designing the score and round display
  • Level design

 

Tools used

  • Photoshop
  • Illustrator
  • Unity
  • Virtual Reality Toolkit
  • Autodesk Maya

About the Game

In the game you play a circa 20 cm short Poltergeist and compete with another player in making a mess in an american 50s-themed kitchen. You rearrange kitchen supplies, break things or simply try to find a banana in a huge pile of other objects before your opponent finds it. Power-ups help you by making you faster than your enemy or allowing you to beat them up. After 5 rounds of destruction and mess-making, the player who scored the most points wins the game.

The game was created in Unity and can be played on an Oculus Rift or HTC Vive. In order to test things more quickly and reduce development effort we used the Virtual Reality Toolkit (VRTK v3). https://vrtoolkit.readme.io/

Team: 
Alisa Feldhofer, Huang Chen, Samuel Kreuz, 
Andrea Schwarzbauer, Johannes Ambrosch,
Christoph Grubits, Manuel Aigner, Lavinia-Daniela Muresan,
Tanja Walter, Andreas Baumgartner 

Curated by: Simon Wallner and Julia Murczek 
from http://lostinthegarden.com/