2019
During the second semester of my masters degree “Interactive Technologies” we created a VR game called “Poltergeist Bootcamp”. Our goal was to learn the basics of VR development while creating something fun.
In the game you play a circa 20 cm short Poltergeist and compete with another player in making a mess in an american 50s-themed kitchen. You rearrange kitchen supplies, break things or simply try to find a banana in a huge pile of other objects before your opponent finds it. Power-ups help you by making you faster than your enemy or allowing you to beat them up. After 5 rounds of destruction and mess-making, the player who scored the most points wins the game.
The game was created in Unity and can be played on an Oculus Rift or HTC Vive. In order to test things more quickly and reduce development effort we used the Virtual Reality Toolkit (VRTK v3). https://vrtoolkit.readme.io/
Team:
Alisa Feldhofer, Huang Chen, Samuel Kreuz,
Andrea Schwarzbauer, Johannes Ambrosch,
Christoph Grubits, Manuel Aigner, Lavinia-Daniela Muresan,
Tanja Walter, Andreas Baumgartner
Curated by: Simon Wallner and Julia Murczek
from http://lostinthegarden.com/
